using FlowCanvas.Nodes;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class SwitchCarSystemState : CallableActionNode<bool,bool>
    {
        public override void Invoke(bool active, bool excludePlayerCar)
        {
            LuaCallFunctions.SwitchCarSystemState(active, excludePlayerCar);
        }
    }
}